Lore - Mishima District: Mishima Economic District: A new business district springing up around the coastal town of Kaname-cho, driven by the Mishima Corporation, a conglomerate focusing on various areas of business but mostly specialsiing in foreign trade, for which reason they have developed the Mishima District. The Mishima Economic District is a mixture of old and new, with a clear divide between the old, formerly rural town of Kaname-cho and the new district of Mishima. The District is mostly successful; while new businesses have moved in from abroad and from the rest of the country, the rumours of Akuma, demonic beasts transformed from humans, plague the city - as do the rumours of Kaijin, transforming heroes who protect the populace. Locations: Our Lady of Hermelin High School: An old school established by Catholic missionaries, this school predates the development of the Mishima District when the district was originally the town of Kaname-cho. Having a years-long rivalry with Amamiya High School, Hermelin High School boasts a decent level of education, and draws students from all walks of life from the poorest to the richest. - Science Rooms: Hermelin's science facilities, used for teaching science classes and running the Research Society after school. The Science Room costs one Activity Point and studying in it can grant the user either +15 Hit, +15 Eva, +10 Critical or +3 DR for the next map only. Only classes with magical spell trees can use the Science Rooms for Activities. Only one Science Room buff can be active per student and only five students per Chapter may have Science Room buffs. A student cannot use both the Gymnasium and the Science Rooms in the same Chapter. - Club Rooms: Classrooms repurposed into clubrooms after school. Clubs such as the Helper's Club, Research Society and the Light Music Club meet in these places after school often. -Helper's Club: A club founded last year by Saya Akitsuki, advised by Rio Kurenai, the faculty's science teacher. Their goal is to assist others, whether it is lending a hand to other club activities or solving issues for students who approach the Helper's Club. Last year, the club had three members; however, two of them left Saya to do other club activities. As such, the Helper's Club has found itself in recent difficulty. Its only new member is former school newspaper member Akihiko Kasuga, who has recently been assisting Saya in trying to save her own club. - Library: Hermelin's library, containing all sorts of literature, from the classics of world literature to historical books to instruction books on all things; the home of all third-year Hermelin students during exam time. Studying in the Library costs one Activity Point per study session and grants the student +1 point to one of either MAG (if they have magical spell trees), SKL and RES. The Library only grants a total of 10 additional stat points per tier, and cannot grant more than 5 points of these 10 per stat. The Library is capped at five uses per Chapter; if five stat ups have been deployed from the Library's facilities, no more may use it until the next Chapter. The Library cannot buff any of the stats it can target if that stat would become the highest or equal to the highest stat. - Gymnasium: The sporting facilities of Hermelin. The extracurricular sports clubs use the gymnasium on alternating days. The nearby playing fields are also used for matches of outdoor sports. Students may use the Gymnasium's facilities to work out. The Gymnasium costs one Activity Point and working out in it can grant the user either +15 Hit, +15 Eva, +10 Critical or +3 DR for the next map only. Only classes with physical Spell Trees can use the Gymnasium for Activities. Only one Gymnasium buff can be active per student and only five students per Chapter may have Gymnasium buffs. A student cannot use both the Gymnasium and the Science Rooms in the same Chapter. Dormitories: The dormitories for students of Amamiya and Hermelin who do not live in Mishima or Kaname-cho. Most students of either are day students who go home, but the Dormitories are present for boarding students, as well as foreign students with nowhere else to stay, which makes them a natural meeting area for students of both high schools who wish to unwind. The dormitories comprise several buildings in the Mishima District proper, a donation by Yosuke Mishima, CEO of Mishima Corporation and driving mind behind the Mishima District plan. Mishima Tower: A tower serving as the regional headquarters for Mishima Corporation. While mostly off-limits for the average citizen, some students work there as interns, working as mailboys and the like for lower-level employees of Mishima; some work for the prospect of meeting the famed Kanade Mishima outside of Amamiya. Working at the Tower costs one Activity Point, and earns an extra 100 yen in addition to the income given to the students to buy equipment per session. Students may only earn 500 yen total from the Tower per chapter. Amamiya High School: An state-funded school and one of the two major high schools in the area, establishing itself as a rival school to Hermelin. This school boasts a more middle-class clientele than Hermelin, and the two schools have a mostly-friendly rivalry that has survived the creation of the Mishima District. As such, many students from Hermelin know and are friends with Amamiya students and vice versa, aided by the dormitories of both schools being on the same grounds. The school is also known among the students of the area for the fact that Kanade Mishima, beautiful heiress to the Mishima family, attends the school. Kaname Shopping District: The area where the old town of Kaname-cho and the new Mishima-developed areas, it comprises a mixture of traditional shops and the new shopping mall, with the traditional shops being on the roads leading to the mall. - Farmer's Market: A collection of local vendors and merchants who have plied their trade, selling everything from ingredients and food to traditional handicrafts and even swords. Students may buy food and traditional items from the Farmer's Market. The occasional delicacy can also be bought from the Farmer's Market. - Mishima Shopping Center: A shopping mall comprising many of the most successful chains in Japan, many students take up jobs there when they do not use the place as a meeting spot after classes. Students may buy equipment and some items from the Mishima Shopping Mall, and they may work there at one of the shops. Working at the Mall costs one Activity Point, and earns an extra 100 yen in addition to the income given to the students to buy equipment per session. Students may only earn 500 yen total from the Mall per chapter. - Batting Cages: Batting cages, a popular pastime anywhere in Japan, this place is popular with all sorts from baseball fiends to casuals seeking to unwind. Training in the Batting Cages costs one Activity Point per training session and grants the student +1 point to one of either STR (if they have physical Spell Trees), SPD and DEF. The Batting Cages only grant a total of 10 additional stat points per tier, and cannot grant more than 5 points of these 10 per stat. The Batting Cages are capped at five uses per Chapter; if five stat ups have been deployed from the Batting Cages, no more may use it until the next Chapter. The Batting Cages cannot buff any of the stats it can target if that stat would become the highest or equal to the highest stat. July: A famed supermarket chain, which students occasionally work at, famed for their excellent advertising jingle, and is partly owned by the Mishimas. While unpopular among some, local residents nonetheless depend on July's wares and so July's two branches in the area can be seen packed even on weekends. Some things can also be bought by students from July, including consumable items. Working at July costs one Activity Point, and earns an extra 100 yen in addition to the income given to the students to buy equipment per session. Students may only earn 500 yen total from July per chapter. Mishima Entertainment District: An entertainment industry has arisen in the area with a desire to serve the burgeoning population of the area. Here, many places of interest can be found, from karaoke parlors to cinemas to bookstores, among other facilities that might be found in a large city.